EXP. 003 — FLAT EDITION
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Without WebGL the regress stops at depth one. The other infinity is described in the notes.
EXP. 003 · Strange Loop
Steps 0 · net distance 0 — you are where you began
The Lab — EXP. 003 · after Gödel, Escher, Bach
The frame holds a live picture of the whole view — frame, thread, and all. Scroll or drag down to descend into it; every level arrives where you began, like the canon that rises through its keys back to C. Drag sideways to twist the regress into a spiral.
EXP. 003 — Notes
A camera is pointed at its own output: each finished frame is fed back in as a texture, rotated and shrunk by a fixed amount, and drawn inside the next. Iterate any starting image under a contracting transform and it converges to the one image the transform leaves unchanged — the fixed point. That's what stabilizes on screen: a picture made of nothing but itself. The endless zoom works because every level is self-similar, the visual form of a canon that rises forever without leaving its key.
A growth loop is defined by its transform, not its content: the operation applied every cycle. Invites bring users who send invites; content earns search traffic that funds content. Whatever you seed it with, repetition converges to the shape the transform allows — the steady state is a property of the loop, not the launch.
So debug the operation, not the instance. Improve one step's conversion and the fixed point moves everywhere at once. And run the series: a loop factor near 1 compounds into something enormous; at 0.5 the whole future of a seed is only 2× the seed.
Descend forever and arrive where you began. The frame holds a picture of the frame holding a picture, and somewhere in the regress the content stops mattering — what survives is the rule. Every self-referential system keeps only what its transform can carry.
PHYSICS — raw WebGL2, RGBA8 feedback ping-pong (no float textures needed), no libraries, single file · loop runs only while converging or while zoom/twist velocity > ε, then stops — zero idle frames, visibility-gated · reduced motion = the converged still, loop not driveable · no-GL = designed fallback · zero console errors · wheel zooms only over the loop; the page keeps its native scrollbar and skip link.